Saturday May 19 , 2012

Posts Tagged ‘Chrome’

How to Navigate the Video Format Battlefield

How to Navigate the Video Format Battlefield

by Jeff Malkin

For content publishers and consumers, there is chaos in the video ecosystem, and it’s going to get worse before it gets better. No doubt you’ve been reading about HTML5 vs. Flash vs. Silverlight (and recently, WebM), Apple vs. Adobe, H.264 vs. VP8, iPhone vs. Android, Do-it-Yourself vs. OVP.

Whether serving tens or thousands of videos, maximizing viewership with reasonably high-quality videos across web and mobile devices is the new imperative.  With so many permutations of video codecs, formats, containers and features, it’s confusing to design a video workflow that’s cost-effective, flexible to change with the evolving formats and scalable to meet your growth requirements.  With this post, I offer a couple of recommendations to help simplify the array of options currently available.

Case in point: Just when it appeared that H.264 was emerging as the video codec leader, primarily because of YouTube support and strong backing by Apple on its devices, Google went and threw an open-sourced VP8 codec into the ring via the recently announced WebM project, a new video format launched by Google with support from other leading industry players such as Mozilla, Opera Software, Brightcove and Encoding.com.

While both H.264 and VP8 are good quality codecs, only VP8 is currently royalty-free and therefore has a great opportunity to emerge as the new leader within the next year or two.  However, for web distribution today, we recommend encoding your videos using the H.264 video codec in an .mp4 container.  This is a high-quality output format already supported by Flash, and the leading HTML5 browsers including Firefox, Chrome, Safari and Internet Explorer v9.

WebM is a great shot in the arm for proponents of HTML5 who are pushing for plugin-less video viewing and a more seamless integration with rich media web applications.   But the lack of unified HTML5 standards across browsers has hampered its growth.  Adobe’s Flash, on the other hand, with deep market penetration and a robust feature set, remains the dominant technology for consuming web-based video.

Our recommended approach for HTML5 supporters who want to ensure users can view your videos via a slick user experience is to write code, or utilize a commercial platform, to detect the user’s browser for HTML5 compatibility, and if not supported, launches a Flash player.  If you want to get fancy, you can utilize the Flash Media Server to detect your users’ bandwidth connections during video playback and switch to a higher or lower bit-rate version mid-stream to ensure the highest quality video is being served without causing buffering issues.

Adding to the complexity of video format options are the various mobile device requirements.  Yes, Apple’s iPhone OS and Google’s Android OS – the dominant mobile platforms for mobile video consumption – support our recommended encode format using the H.264 codec in an .mp4 container delivered via HTML5 in Safari and Chrome.  However, if you’re delivering video via applications on the iPhone / iPad, Apple now requires publishers to prepare video in its proprietary and complex HTTP Streaming format.  For this, we suggest utilizing a video encoding service or video platform to manage.  To support the plethora of feature-phones already in the market, videos should be encoded to the 3GP format for the most universal coverage.

The “winners” in the video format battle will reap billions of dollars as their influence and market dominance in the video ecosystem rises.  This simple truth means the utopia of a single, standardized video format across all web and mobile devices will not be realized – not soon, not ever.  In other words, for the foreseeable future, you will need to support multiple video formats to capitalize on your revenue potential across the various internet-connected devices.

The good news is that there is a mature ecosystem of video tools and service providers that can help.  The availability of open-source content management systems, video encoding services and cloud storage providers has dramatically simplified the development effort required to create and manage a powerful, flexible and cost-efficient video workflow.

 

Google Reignites Codec Wars by Freeing VP8

Google Reignites Codec Wars by Freeing VP8

posted by: Will Richmond

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Google is in the midst of its I/O developer’s conference and Colin Dixon, senior partner at industry research firm The Diffusion Group, which is a VideoNuze partner, is attending. Today and tomorrow he’s providing dispatches and analysis of the events.

Google Reignites Codec Wars by Freeing VP8
by Colin Dixon

At the Google developer’s conference, Google I/O, on Wednesday the company announced that the ON2 VP8 codec has been open-sourced. The video codec is being united with the Vorbis audio codec under the WebM effort. VP8 is available under a completely royalty-free license.

Support for WebM is being built into browsers such as Chrome, Opera and Mozilla. This means that a video provided in the format does not need a separate player; it will play natively in the browser. In addition, Google promised it would be supported in Chrome OS, Google’s open source project to turn the browser into the computer operating system. Also, YouTube will fully support the format. Kevin Lynch, CTO of Adobe, also announced full support for the codec in Flash. This is important as Flash is the dominant video delivery mechanism on the Internet.

The ON2 codec was one of the earliest of the new advanced codecs. As the most efficient codec of its time, it allowed companies such as Move networks to provide adaptive streaming on the Internet at HD quality. Early adopters of the codec were companies such as Fox.com and ABC.com. Google purchased On2 for $120M in 2009.

The release of VP8 to the open community without a license fee is an important development. Google has the muscle to guarantee wide use and acceptance of the codec. YouTube serves 13 times more video content than any other site in the US. As well, the 70M users of the Chrome browser will also have support for the codec built in. With Flash support it is safe to assume that pretty much every PC will have support for VP8 before the year is out. For content developers, VP8 is a safe option to guarantee that content will play on a wide array of PCs and netbooks.

Less clear is the value of the codec to non-PC devices. Certainly we can expect full support in Android phones. But support at the TV is far less clear. Devices such as game consoles and set-top boxes are not going to support the codec anytime soon. Major SoC providers such as Intel and Broadcom do not provide built-in support for it, although Intel can support it in software. Until chip vendors support it, getting an STB or TV that can play video in the format is still years away. Perhaps we will hear more about that from Google Thursday (as has been widely rumored.) So, VP8 as a solution for multi-screen delivery is still not viable.

This leaves content providers with a problem. There still isn’t a single codec that is supported on TV, PC and mobile. Perhaps the closest to this is MPEG4 H.264. However, H.264 is fatally flawed. Although today you can use the codec without incurring a royalty fee that could all change on December 31, 2015. MPEG LA, which controls the H.264 license terms, has only said that it would allow free streaming using the codec through 2015. What happens after that is anyone’s guess. With uncertainty like this H.264 is unlikely to become the universal standard.

In the short term, if your video distribution plans are limited to PCs and Android phones VP8 could be the smart choice. For multi-screen delivery, content providers will have to continue to provide their content in several formats for some time to come. Apple, which is heavily backing the H.264 format should give this some serious thought!

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